Книга 3D Articulation: Using OpenGL D. James Benton

3D Articulation: Using OpenGL

Автор: D. James Benton
Език: Английски език
Корици: С меки корици
Издател: Independently Published
Наличност: Външен склад
Изпращаме след 9-15 дни
8.28 16.19 лв
This is a third course on three-dimensional rendering of models, building on my previous books, 3D R...

Информация за книгата

Автор
Език
Английски език
Корици
Книга - С меки корици
Издадена
2021
страници
110
EAN
9798596362480
Enbook ID
37857143
Издател
Теглоt
136
Размери
140 x 216 x 6

Пълно описание

This is a third course on three-dimensional rendering of models, building on my previous books, 3D Rendering in Windows and 3D Models in Motion. In this text we will cover spatial manipulation of objects in order to create the appearance of specific articulation. We also cover finer details, including hair or fur. The Windows® operating system and OpenGL® rendering engine will be our platform, but the same principles apply equally well to other environments. We assume the reader is familiar with C and programming for the Windows® operating system and will not dwell on those details. Many references are available on these foundational subjects, including my book, Version Independent Programming. As in that text, we require that all code function properly on any version and configuration of Windows®. All of the software and associated files described herein is available free online.

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