This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE s entropy; and capturing player enjoyment in computer games.This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:§COMMONS GAME in intelligent environment§Adaptive generation of dilemma-based interactive narratives§Computational intelligence in racing games§Evolutionary algorithms for board game players with domain knowledge§The ChessBrain project§Electronic market games§EVE s entropy§Capturing player enjoyment in computer games§This book is directed to researchers, practicing engineers/scientists and students.