Книга Computer Animation Andrew Hogue

Computer Animation

Algorithms and Techniques

Автор: Andrew Hogue, Rick Parent
Език: Английски език
Корици: С меки корици
Издател: Elsevier Science
Наличност: Външен склад в ограничено количество
Изпращаме след 13-18 дни
97.78 191.23 лв
Computer Animation: Algorithms and Techniques, Fourth Edition, surveys computer algorithms and progr...

Информация за книгата

Език
Английски език
Корици
Книга - С меки корици
Издадена
2025
страници
576
EAN
9780443135125
ISBN
0443135126
Enbook ID
47206479
Издател
Теглоt
450
Размери
191 x 235

Пълно описание

Computer Animation: Algorithms and Techniques, Fourth Edition, surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.



  • Describes the key mathematical and algorithmic foundations of animation that provide students with a deep understanding and control of technique
  • Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code
  • Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behavior, particle systems, collision detection, and more
New to this edition:
  • Content has been updated throughout, and includes newer tools and techniques such as machine learning, motion matching, dual quaternions, and collision/intersection detection
  • Sections on computer graphics have been shortened to provide more space for direct animation content
  • End-of-chapter exercises have been added, to allow students to practice the concepts from both a theory and practical perspective
  • Includes a new chapter on the future of animation

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