In the sleepy village of Wallace Glen, the most exciting news is usually a neighbour's dog on the wrong lawn. That changes the night a priceless Viking Eye diamond is stolen from the local museum and a security guard is found dead.
When one of the thieves turns up lifeless on the steps of the notorious, long-abandoned Murphy House, the village is plunged into a nightmare. Locals whisper that the house is haunted by Sarah Murphy, a legendary figure from the past who doesn't take kindly to visitors-and who allegedly makes sure anyone who knocks on her door meets a grisly end.
Silas and his best friend, Devon, know they should stay far away. But with the second killer still on the loose and the police investigation hitting a wall, the pair can't resist the pull of a real mystery. As they dig deeper, they realize the legend might be more than a campfire story-and they are being pulled into a dangerous game.
Now, Silas and Devon are in a race against time to uncover the truth. But in a village where someone is hunting accomplices and a legendary spirit is said to guard the Murphy House, they might be the next to disappear.
Some doors are better left unopened. Whatever you do, don't knock.