Книга GPGPU Programming for Games and Science David H Eberly

GPGPU Programming for Games and Science

Автор: David H Eberly
Език: Английски език
Корици: С твърди корици
Издател: Taylor & Francis Inc
Наличност: Очаква се допечатка
Срокът не е известен
205.47 401.87 лв
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and S...

Информация за книгата

Автор
Език
Английски език
Корици
Книга - С твърди корици
Издадена
2014
страници
469
EAN
9781466595354
ISBN
1466595353
Enbook ID
02688074
Издател
Теглоt
982
Размери
237 x 196 x 28

Пълно описание

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11

GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:

  • Robustness
  • Accuracy
  • Speed
  • Quality source code that is easily maintained, reusable, and readable

The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming.

The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD.

The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU.

The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics.

Web Resource
Available on a supporting website, the author’s fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.

Може също да ви хареса

8.85 17.32 лв
24.27 47.47 лв

Zbig

Charles Gati
37.04 72.44 лв

Sunderland Cottage

Michael Johnson
17.61 34.45 лв

GPGPU Computing with OpenCL

Bernhard Manfred Gruber
41.14 80.46 лв
56.66 110.81 лв
13.11 25.64 лв

Dad

William Wharton
16.81 32.89 лв
105.06 205.48 лв

Church Wealth in Mexico

Michael P. Costeloe
46.55 91.04 лв

Two Lives Level 3

Helen Naylor
7.70 15.07 лв

Клиенти, които купиха тази книга, купиха също

151.11 295.55 лв
9.51 18.59 лв