Книга Physically Based Rendering, fourth edition Matthew Pharr

Physically Based Rendering, fourth edition

From Theory to Implementation

Език: Английски език
Корици: С твърди корици
Издател: MIT Press Ltd
Наличност: Външен склад в ограничено количество
Изпращаме след 11-15 дни
136.35 266.67 лв
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for phy...

Информация за книгата

Език
Английски език
Корици
Книга - С твърди корици
Издадена
2023
страници
1312
EAN
9780262048026
Enbook ID
41643550
Издател
Теглоt
2432
Размери
203 x 254

Пълно описание

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.

Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability.  Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. 

Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. 

  • Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation
  • Fourth edition features new chapter on GPU ray tracing essential for game developers
  • The premier reference for professionals learning about and working in the field
  • Won its authors a 2014 Academy Award for Scientific and Technical Achievement 
  • Includes a companion site complete with source code

Може също да ви хареса

116.16 227.18 лв

Ray Tracing Gems

Eric Haines
43.84 85.74 лв
33.14 64.82 лв
49.11 96.05 лв
82.11 160.59 лв
36.26 70.91 лв
248.39 485.81 лв
29.58 57.84 лв
54.39 106.37 лв
31.79 62.17 лв
31.79 62.17 лв

Games User Research

Anders Drachen
67.84 132.69 лв
46.55 91.04 лв
172.76 337.88 лв
17.47 34.17 лв
31.79 62.17 лв

Houdini On the Spot

Craig Zerouni
44.44 86.92 лв
26.76 52.34 лв
31.79 62.17 лв
27.47 53.72 лв
55.49 108.53 лв

Клиенти, които купиха тази книга, купиха също

115.96 226.79 лв
108.98 213.14 лв
75.73 148.11 лв
84.17 164.62 лв
17.02 33.29 лв

Deep Thinking

Garry Kasparov
13.15 25.73 лв

Playing the Caro-Kann

Lars Schandorff
22.44 43.90 лв
141.92 277.57 лв
18.73 36.63 лв
14.41 28.18 лв

Figure Drawing

Andrew Loomis
30.88 60.40 лв

Fire on Board

Alexei Shirov
24.05 47.04 лв
100.94 197.42 лв
19.58 38.30 лв
21.99 43.01 лв
13.50 26.41 лв
26.01 50.87 лв

The Book of Bill

Alex Hirsch
21.14 41.34 лв
13.30 26.02 лв
22.44 43.90 лв
15.31 29.95 лв

Ray Tracing Gems II

Peter Shirley
59.41 116.19 лв